Show Summary Details

Page of

 Printed from Grove Art Online. Under the terms of the licence agreement, an individual user may print out a single article for personal use (for details see Privacy Policy).

date: 20 August 2019

Livery halllocked

  • Priscilla Metcalf

Extract

Building that houses the headquarters of a livery company or guild, or association of merchants, craftsmen or traders, so named from the trade’s distinctive ceremonial livery. Houses or buildings belonging to late medieval guilds or fraternities of merchants survive in several cities (e.g. York, Merchant Taylors’ Hall, interior c. 1400, and Merchant Adventurers’ Hall, c. 1580), but the livery companies and their halls are specifically associated with the City of London, emerging in the 15th century with the development of guilds and lay fraternities. The late medieval type of large hall with ancillary rooms persisted in City livery halls, despite their almost complete rebuilding after the Great Fire of London in 1666. All but three were destroyed in World War II.

The livery hall is not a seat of government or of active trade: it houses the administration, business meetings, charity-dispensing and social gatherings of the company members. While there is no exact equivalent elsewhere, the activities of the livery companies may loosely be compared with those of the Venetian Scuole (...

Access to the complete content on Grove Art Online requires a subscription or purchase. Public users are able to search the site and view the abstracts and keywords for each book and chapter without a subscription.

Please subscribe or login to access full text content.

If you have purchased a print title that contains an access token, please see the token for information about how to register your code.

For questions on access or troubleshooting, please check our FAQs, and if you can''t find the answer there, please contact us.