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Article

Cao Fei  

Chinese, 20th – 21st century, female.

Born 1978, in Guangzhou, China.

Photographer, performance artist. Video, multimedia.

Cao Fei graduated from the Guangzhou Academy of Fine Arts in 2001, having attended middle school at the same institution four years earlier. She was a co-founder of the partnership Ou Ning + Cao Fei. Her early photography and subsequent interactive sound and video-game environments, or ‘machinima’, emerged from her initial interest in commercial advertising and electronic entertainment videos. Her works often blur reality by involving virtual cosplay figures who imitate manga superhero figures, often artist friends or youths. These performances take place in the urban environment and engage the art world with virtual economies, as well as linking to the rapid modernization and consumerism emerging within China since the turn of the century. She has become known for her ongoing experimental, animated, ethnographic documentary that engages the online world of Second Life to create the virtual RMB City. The video was first shown at the Venice Biennale (China Tracy Pavilion, ...

Article

Catherine M. Grant

revised by Jennifer Way

(b Tokyo, Feb 21, 1967).

Japanese photographer, video artist, performance artist, sculptor, installation artist and painter. Mori studied fashion at the Bunka Fashion Institute in Tokyo from 1986 to 1988 and worked part-time as a model before moving to London to study at the Shaw School of Art (1988–9) and the Chelsea College of Art (1989–92), where she earned a BFA. In New York she participated in the Independent Study Program at the Whitney Museum of American Art (1992–3). In 1994 Mori returned to Tokyo and began making large digital photographs and videos in which she appears as a ‘shaman, mermaid, cyber-geisha and visitor from the future’ (Johnson, p. 56). Subsequently, she assembled teams of stylists, photographers, computer imagists, sound technicians and fabricators along with musicians and scientists to create immersive multimedia installations consisting of digital photography, music, video, cinematic spatial effects, abstract biomorphic sculptural forms, paintings and scent, engaging users and responding to data and environmental stimuli. She exhibited her art in biennale exhibitions throughout the world, for example, in Singapore, Venice, Shanghai, Sydney, Kwangju, Istanbul and Lyon. From ...